Mike Pelletier is a Canadian artist based in Amsterdam, Netherlands, currently working as an individual digital artist. His works examine the fluid transitions of the divide between the digital and physical worlds and focuses on how technology represents the human body. The artist’s works took place in exhibitions and festivals in many countries such as the US, UK, Canada, Netherlands, Germany, Romania, Brazil, Spain, and Mexico. Mike Pelletier mainly works in the fields of digital fabrication, interactive installations, kinetic installation, game modifications, and 3d animation.
In the Constraint Iterations series, colorful and fluid human bodies take various forms and float around. For this series, he wore a mocap suit and recorded his own movements. The artist wanted to achieve randomness in the movements using motion capture and abstracting them. Regarding the aesthetics of his work, he tells to ItsNiceThat: “I tend to like making things that are slow and contemplative and I have a penchant for intense colour palettes and unconventional colour combinations. I feel like I am trying to make 3D animations as if they were paintings.”
He also told ItsNiceThat about the Constraint Iterations series: “I started by exploring ragdoll simulations, which are typically used in games when a player dies and their inanimate body is flung about. I took these ragdoll sims and blended them with the motion capture animations, which transforms these recorded movements into something more fluid. Eventually the bodies were transformed into cloth as a way of further abstracting the recorded motions.”
El after del Mundo is an animated short film created by Florentina González, the story is about small events that happened after life ended on the Earth.
American filmmaker and scholar Wheeler Winston Dixon created “What Comes Next” a short film by only using footage and soundtracks in the Public Domain.
Mike Pelletier Experiments with Human Body in Constraint Iterations Series
Mike Pelletier is a Canadian artist based in Amsterdam, Netherlands, currently working as an individual digital artist. His works examine the fluid transitions of the divide between the digital and physical worlds and focuses on how technology represents the human body. The artist’s works took place in exhibitions and festivals in many countries such as the US, UK, Canada, Netherlands, Germany, Romania, Brazil, Spain, and Mexico. Mike Pelletier mainly works in the fields of digital fabrication, interactive installations, kinetic installation, game modifications, and 3d animation.
In the Constraint Iterations series, colorful and fluid human bodies take various forms and float around. For this series, he wore a mocap suit and recorded his own movements. The artist wanted to achieve randomness in the movements using motion capture and abstracting them. Regarding the aesthetics of his work, he tells to ItsNiceThat: “I tend to like making things that are slow and contemplative and I have a penchant for intense colour palettes and unconventional colour combinations. I feel like I am trying to make 3D animations as if they were paintings.”
He also told ItsNiceThat about the Constraint Iterations series: “I started by exploring ragdoll simulations, which are typically used in games when a player dies and their inanimate body is flung about. I took these ragdoll sims and blended them with the motion capture animations, which transforms these recorded movements into something more fluid. Eventually the bodies were transformed into cloth as a way of further abstracting the recorded motions.”
You can check Mike Pelletier’s work from his website, Instagram, Tumblr, Facebook and Vimeo account.
Here’s the still images from Constraint Iterations series.
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